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Showing posts from February, 2023

Papercraft: first prototype

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 The first thing I noticed when I was trying to create tabs for the unfolded shapes was that the shapes unfolded using "UnrollSrf" were not so effective. So I decided to unfold the 3D forms again manually. Automated and manual unfolded shapes     I then continued with adding tabs and score lines and then printed the shapes on cardstock. Some of the tabs ended up being too small and I couldn't add tabs to some edges because the space between one line and another was too small.     When assembling the paper prototype I found it hard to completely close the shape because the last pieces are hard to glue together. I think if I would change the way I unfolded the 3D model to see if this problem can be solved for when I am assembling the final paper model.

Paper craft: Research

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     Out of all the articles from the list my attention was drawn to " Wet Fold Origami Technique Gives Wavy Personality to Paper Animals by Artist Hoang Tien Quyet". This article talked about a different approach to origami which I find interesting. The wet fold technique allows origami to have curved lines instead of the straight edges that usually appears on folded  paper.      The  artist Tien Quyet uses the wet-folding technique to create paper craft animals, and is quite successful as this technique gives the animals a more organic and rounded appearance. Quyet's paper animals are more lively and realist whereas paper animals folded in an ordinary way would appear to be rigid and stiff. Works by Tien Quyet In relation to paper craft assignment      Even though the process of our paper craft assignment is completely different, I am still inspired by how curved lines can enhance the appearance of an object. For this assignment I want to incorporate the idea of giving

Papercraft Object: Digital samples

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     For this assignment I decided to do a simplified version of a table lamp I own when I was little that is in the shape of a mushroom. I wanted the objects to have some organic curves, so the main struggle was making the more complex and asymmetric shapes. With only straight lines it was hard to create curves so I decided to make each section separately then joining them together.

Refinements and HD Renders

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 For the refinements and renders I decided to go with the ship in a mug model. I first started by separating parts of the ship then assigned textures to different parts of the model. Adding environment and lighting as well as reflections in my opinions are keys to adding to the storytelling element of the final image.